Hi Daniel,
We can think about FPS once the documentation is available. According to the couple of Apple's presentations FPS is cenc based and its nature is similar to PlayReady and Widevine. Thus we have to be able to add FPS support to Viblast Player for a short time.
Daniel
Hi,
Do you have any plan to support FPS in addition to current Widevine/PlayReady support? Please let me know estimated schedule if so.
It would be great if Viblast player can support all of major multi-DRM platforms.
Thanks.